Struct websocket::message::Message
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[src]
pub struct Message<'a> { pub opcode: Type, pub cd_status_code: Option<u16>, pub payload: Cow<'a, [u8]>, }
Represents a WebSocket message.
This message also has the ability to not own its payload, and stores its entire payload in
chunks that get written in order when the message gets sent. This makes the write_payload
allocate less memory than the payload
method (which creates a new buffer every time).
Incidentally this (the default implementation of Message) implements the DataFrame trait because this message just gets sent as one single DataFrame.
Fields
opcode | Type of WebSocket message |
cd_status_code | Optional status code to send when closing a connection. (only used if this message is of Type::Close) |
payload | Main payload |
Methods
impl<'a> Message<'a>
fn text<S>(data: S) -> Self where S: Into<Cow<'a, str>>
Create a new WebSocket message with text data
fn binary<B>(data: B) -> Self where B: IntoCowBytes<'a>
Create a new WebSocket message with binary data
fn close() -> Self
Create a new WebSocket message that signals the end of a WebSocket connection, although messages can still be sent after sending this
fn close_because<S>(code: u16, reason: S) -> Self where S: Into<Cow<'a, str>>
Create a new WebSocket message that signals the end of a WebSocket connection and provide a text reason and a status code for why. Messages can still be sent after sending this message.
fn ping<P>(data: P) -> Self where P: IntoCowBytes<'a>
Create a ping WebSocket message, a pong is usually sent back after sending this with the same data
fn pong<P>(data: P) -> Self where P: IntoCowBytes<'a>
Create a pong WebSocket message, usually a response to a ping message
fn into_pong(&mut self) -> Result<(), ()>
Convert a ping message to a pong, keeping the data. This will fail if the original message is not a ping.